Hi just stared to look at implementing Nuclex to help elevate the hell that is XNA's default menu and text input systems but I'm having trouble working out how to update text on a window after its been created, for example
private void InitializeComponent(Game1 main)
this.helloWorldLabel = new Nuclex.UserInterface.Controls.LabelControl();
this.helloWorldLabel.Text = main.someFloat.ToString();
this.helloWorldLabel.Bounds = new UniRectangle(10.0f, 15.0f, 110.0f, 30.0f);
[test is a value that changes via the main Update() method]
I always get a "0" in the UI box.
I'm assuming that I've either just overlooked something simple but cant think what it is or there's a function somewhere that allows me to do this that I haven't found [and hopefully not that its impossible to do]
Any help would be appreciated.
[just a little note I've also tried using "main.someString"]