first of all, thanks for the great stuff you've been doing, I see tons of people being helped by your work.
Now then; I've been trying for 2 hours now to get this thing to work, and I'm getting nervous for not being able to resolve this issue :)
IGamePad gp = input.GetGamePad(ExtendedPlayerIndex.Five);
testField1 = gp.GetExtendedState().GetButton(4) == ButtonState.Pressed ? "true" : "false";
when I compile, some previous code actually detects the RumblePad as being connected, since the IsAttached bool return true; sadly I can't seem to work out how or why I'm not getting a true returned in my piece of code above.
Any help in the right direction would be greatly appreciated.