so right back from the msdn.create forum :)
again, thank you very much for your help!
in my game i´ve already built a number of dialogs and windows - some messagebox-like dialogs, a saveAs-dialog (like the one describe above), and a few windows holding listControls which hold dozens of items. Everything works quite fine and i am very
pleased with the handling of the framework.
The only issue is, as discussed, the vanishing of these dialogs. Currently i have all windows shown on the screen at the same time ... through the WindowDialog.Close() method i can close them but i am not able to bring them back - that´s my problem,
but meanwhile you know that :)
So regarding to your tips, i am gonna solve this issue through simply removing these dialogs from their parents everytime i want them to disappear.
After thinking about that for a while i came up with the thought that the Children.Remove() - method and my initially desired Hide() - method are semanticaly equivalent :)
Cygon, you did really help me !
Thank you again and i wish you all the best :)
gimick / gadget