Hi, I m back with another touchy question.
I m passing a world matrix to each of my draw calls, because my vertice coordinates are relative to the current chunk I m drawing, like this :
How could i still use the batching ?
My solution would be to rewrite my IVertexType to use yet another vector3 for the origin and calculate the worldmatrix inside the effect, so getting rid of the effect parameter.
Do you see another way ?