Just wondering if anyone has run into a problem where text is rendered lower than expected when using a custom visualizer. I have created a very simple XNA 4.0 sample to show what I mean:
What I did was grabbed the built in SuaveSkin XML, 2 spritefonts and the bitmap and put them in the Content project. Then, in the Game1 class's Initialize, you will see the gui.Visualizer being set by that XML skin file.
I am expecting to see the same results as the default built in Visualizer but instead I get this:
Any thoughts would be appreciated.