I'm trying to use XInput to map a pc controller to my XNA game. The issue I'm having is that whilst the controller is detected, no button presses are, not even in ExtendedButtonState. I was using a PS2 controller with an adapter (worked well
with soopah), but thought this might be the issue so I just went out and bought a bog standard pc controller, still no luck. Am I missing something here?
Visual Studio 2010
this.GamePad = inputManager.GamePads[playerIndex];
this.GamePad.GetState() (OR) this.GamePad.GetExtendedState()
I'm expecting to see button presses and analogue stick movement, but get nothing!
isAttached is true, so it's definitely being detected. I hope I'm just missing some initialisation that I should have done but forgot...
Any help you could give me would be very much appreciated!