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R-trees

Dec 18, 2009 at 9:10 PM
Edited Dec 18, 2009 at 9:18 PM

Hey, it's a great fremework you've created.

I was wondering, if you have an estimate on when the spatial partitioning classes will be implemented?

I was just about to use a PR-tree when I discovered, that it hadn't been implemented yet :D

Dec 21, 2009 at 8:09 AM

Thanks!

Heh, there are a few open ends I still have to cover. Trail rendering, the spatial partitioning classes, FLAC decoder, intersection tests.. :)

I don't have a definitive time frame set for the spatial partitioning stuff yet, sorry. It was intended to be used in my upcoming game, but it turned out a simple grid is  a far better match for the game's design. The game has priority for now, but I'll come back to it when it's done - probably still within Q1 2010!

Dec 23, 2009 at 7:43 PM

Hey that's cool. I'll just do without it for now. 

Good luck with your game.