Snapshot of the source code to the Nuclex Framework. The will probably no version-numbered releases like in other projects; the code is well-tested both manually and by more than 1,600 unit tests on a continuous integration server, so these snapshots are what is generally considered to be a stable release. Minor API changes may occur between releases.
Requires either Visual Studio 2008 or Visual C# 2008 Express with XNA Game Studio 3.1 to compile.
3rd party libraries needed to compile and run the source are included, so everything will compile out of the box.You either need the Visual C++ 2008 SP1 Runtime (download 32 bits version, download 64 bits version) or Visual C++ 2008 SP1 installed for the content pipeline plugin to work, otherwise the projects will fail to build!
This only applies to compiling projects which use the content pipeline plugin. Your games will not depend on the Visual C++ runtime, neither on the PC nor on the XBox 360.
All the features for which documentation pages exist in the wiki are fully implemented in this release (and quite a few more!). Demos for most of the important features are provided as well.