contains general-purpose graphics related code, this assembly contains code specific to special effects or implementation of highly specific algorithms such as
The screen mask draws a pre-transformed rectangle over the entire screen. This rectangle can be used for post-processing effects or simple blending effects (like tinting the screen border red to communicate damage taken to the player).
Nuclex.Graphics.SpecialEffects provides a highly efficient, state-of-the-art particle system that provides general-purpose particle affectors, can work with custom particle structures, optionally reuse the particle structure as vertices for point sprites and
make optimal use of any number of CPU cores when updating the particle system on the CPU.