Unable to select Nuclex font processor

I don't see the Sprite Font -Nuclex Framework under the Content Processors. Also after adding the reference to the Nuclex.Fonts.Content.TrueTypeImporter.dll in my Content references I cannot compil...

Id #8020 | Release: None | Updated: Aug 18, 2015 at 4:13 PM by Oomek | Created: Aug 18, 2015 at 1:41 PM by Oomek

Custom Draw not work

I try call the GuiManager's Draw() by myselft, but not work, nothing are drawing, please help me.

Id #8017 | Release: None | Updated: Aug 7, 2015 at 10:40 PM by Mxater | Created: Aug 7, 2015 at 10:40 PM by Mxater

NuGet packages

It would be great to have NuGet packages for the various sub libraries of the Nuclex framework.

Id #7952 | Release: None | Updated: Feb 3, 2015 at 10:08 AM by frogger3d | Created: Feb 3, 2015 at 10:08 AM by frogger3d

Drawing anomalies when using a Custom GuiVisualizer

Heya, first of all I wanna say that your library is quite awesome and I'm having a great time using it. It's very extensible and simple to use :) (I'm considering becoming a contributor and mergi...

Id #7486 | Release: None | Updated: Jun 17, 2013 at 8:33 PM by Relvox | Created: Jun 17, 2013 at 1:03 PM by Relvox

minor gui issue

Minor issue with GUI: when pressing a button and then moving the cursor away, the button remains highlighted after mouse release.

Id #7476 | Release: None | Updated: Jun 9, 2013 at 12:38 AM by peerhenry | Created: Jun 9, 2013 at 12:37 AM by peerhenry

Problem accent

Hello, I'm french and use the framework nuclex. With the GUI manager you wrote: Supports the Windows keyboard layout - on Windows, the GUI captures WM_CHAR, so the user's keyboard layout is respe...

Id #7261 | Release: None | Updated: Feb 21, 2013 at 11:26 PM by ciclarion | Created: Jan 13, 2013 at 6:55 PM by ciclarion

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_ PLEASE DELETE (Sorry!)

Id #7196 | Release: None | Updated: Feb 21, 2013 at 11:26 PM by arese | Created: Nov 15, 2012 at 11:47 AM by arese

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_ PLEASE DELETE (Sorry!)

Id #7195 | Release: None | Updated: Feb 21, 2013 at 11:26 PM by arese | Created: Nov 15, 2012 at 11:43 AM by arese

DirectInputException exception after disconnecting device

I was trying to make my XNA program more robust by checking to see if a joystick was connected before reading the state, so I started out by calling Update() on my Nuclex.Input.InputManager object....

Id #7108 | Release: None | Updated: Feb 21, 2013 at 11:26 PM by prbarcelon | Created: Sep 7, 2012 at 10:05 PM by prbarcelon

Depth Buffer with 3D Text (Text Batch)

I'm trying to draw a 3D text with some other 3D objects and spritebatch for 2D drawings So my draw function looks like this   Text Batch Drawings (3D text) 3D Drawings Sprite Batch Drawings (2D Dra...

Id #7041 | Release: None | Updated: Feb 21, 2013 at 11:26 PM by Cygon | Created: Jul 22, 2012 at 9:37 AM by hatemfaheem